/*========================================================= Sfera di lego Metodi e Modelli Matematici Gian Marco Todesco, gennaio 2008 http://archinet.uniroma3.it/mate/metodi/2007 =========================================================*/ #include "colors.inc" #include "textures.inc" #version 3.5; global_settings { assumed_gamma 1 } camera { location 12*<2,4,-3> right image_width/image_height*x look_at y angle 60 } light_source {<2,30,-70>, color 1} light_source {<-3,30,-10>, color 1} plane {y,-10 pigment {White transmit 0.5}} #declare Mattone = union { box {-1,1} #local D = 0.5; cylinder {0,y*1.2,0.3 translate <-D,0,-D>} cylinder {0,y*1.2,0.3 translate < D,0,-D>} cylinder {0,y*1.2,0.3 translate <-D,0, D>} cylinder {0,y*1.2,0.3 translate < D,0, D>} scale 0.98 pigment {LimeGreen} } #declare N = 20; #declare Radius = 20; #declare I = 0; #while(I} #end #declare K=K+1; #end #declare J=J+1; #end #declare I=I+1; #end