/*========================================================= Metodi e Modelli Matematici Gian Marco Todesco, ottobre 2007 http://archinet.uniroma3.it/mate/metodi/2007 =========================================================*/ #include "colors.inc" #include "textures.inc" camera { location 3*<0,0,-4> right x*image_width/image_height look_at <0,0,0> angle 30 } light_source { <2,7,-7> color 1 } plane { -z,0 pigment { checker Orange White} } union { #local I = 0; #local N = 5000; #while(I; sphere {P, R*0.15 } #local I = I + 1; #end texture { pigment {White} finish {Metal} } }